Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. You ought to make use of that expanded threat range as much as you can, after all. The Dwarf's additional defensive abilities add further bonuses, and access to Dwarf weapons as martial weapons grants some helpful options like the Dwarven Longhammer and the Dwarven Waraxe, which are somewhat bland but offer a bit of extra damage. The weapon master archetype (Advanced Player’s Guide 109) does provide some benefits to an extremely dedicated archer, but overall, the benefits from the archer archetype will provide more bang for your buck in the long run. This sample build assumes you’re going into the duelist prestige class later, but attempts to keep your damage at a respectable level until you get there. For further guidance, see my Fighter Archetype Breakdown. I support a limited subset of Pathfinder's rules content. Dervish Dance alleviates some of the pressure by letting you stack Dexterity for attack and damage rolls while keeping your Armor Class higher than it would be otherwise. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Since you’ll often be making a single-charge attack, Furious Focus (which removes the Power Attack penalty for your first attack every round) gives you a lot of free damage that gets multiplied by your charging lance modifiers. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. Bonus Feats: Bonus feats are why most people play a Fighter (or at least take a class dip). Dexterity is always welcome, but you don’t need anything that impressive. I'm new on the Hubs, and I'm looking to start writing a few Hubs on world-building myself, but that'll be a bit down the road. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. You can literally create Fighter with 2h weapon subclass and play. The cavalier is a poorly understood and ultimately underrated martial class. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8. For ranged or finesse fighters, this is your primarily ability. A fighter with an archetype that replaces armor training cannot select advanced armor training options. It’s your main score. These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. I'll try to cover everything as comprehensive a fashion as possible, but since I'm not just copying the guide process will probably take some time. With a build like this, I’d be looking at picking up Manyshot at 6th level and going for the Snap Shot line after that and taking Combat Reflexes when possible. Like the shielded fighter, the armor master (Ultimate Combat 44) gives up some offense for more defensive capability (most notably, damage reduction). For new players, going with a fighter or barbarian is a good option. The types of fighters I’ve laid out in this guide are no means the be-all and end-all of the fighter. You probably don’t want your Charisma to be too low because you will need to use Handle Animal at least some of the time. These bonuses increase by +1 every four levels beyond 5th. Intelligence is nice for extra skill points, but you don’t particularly need it. Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. 2+ skill ranks is almost nothing, but many fighters still can't find a good way to use all of their skill ranks. jeuxvideo.com / Soluces jeux / Pathfinder : Kingmaker / Guide et astuces Pathfinder : Kingmaker / Valerie - Pathfinder : Kingmaker : guide, conseils, astuces Valerie Rapid Shot and Manyshot give you two extra attacks, which, combined with the damage bonus from Deadly Aim, really keeps your damage numbers high and steadily so. At level 9, you no longer provoke attacks of opportunity when making attacks with a bow (which saves you the Point Blank Master feat). Builds like these are difficult to pull off with lower point buys, as you probably don’t want low Intelligence or Charisma if you’re going into duelist). You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. If your primary aim is to deal a lot of damage with a two-hander, this archetype is one of the best for you. These four provide the main attraction to your charge-attack specialty, which will have you doing triple damage with a lance from the back of your mount. Clever feat combinations and character concepts can make this advice more or less helpful. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). This archetype is definitely worth a look, even if it’s somewhat counter-intuitive at first glance. Con: Hit points are crucial for Fighters because they tend to be the party's front line. On top of this, the fighter gets a free retraining option every 4 levels which allows you to pick up feats with high prerequisites by trading in low-level feats which aren't paying off anymore. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. With that having been said, let’s get to the good part! For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a … I’ve written about it in more detail here. Only problem fighters has is lack of outside-combat skills so you may pick someone like Paladin who has close to fighter gameplay but has high charisma and better as party leader because of this. With these four, you’ll have yourself a solid foundation, whether you choose to take further feats focusing on your mount or not. This ability is replaced by almost every Fighter archetype. This sample build focuses on damage and more damage, and the feats reflect that. Constitution is likewise as important as usual. Unlike other fighters, you don’t end up with a lot of options that are really relevant to your fighting style. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).. Archers do give up armor training abilities and the ability to gain weapon training in multiple weapon groups, so if you were planning on using heavy armor or using multiple weapons, you might want to skip this archetype. Saves: Good fortitude saves, but many fighters have major problems with Reflex and Will saves. Armor is presented in the order in which you should acquire it, rather than alphabetical order. Pathfinder fighter archer guide Welcome to the Archery Handbook The purpose of this guide is to be one of the sources for all your archery needs in the spirit of Carnivore's Ultimate Archer Handbook. Make use of your Dodge and Mobility feats to soak up attacks of opportunity for your team mates if you can. Pathfinder 2nd Edition Fighter Class. Constitution is your next most important stat, as it is for most melee characters. Point Blank Shot isn’t strictly necessary, but it’s a prerequisite for most of the others, so you need it. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. Charisma is, as usual, a dump stat for you. Try to get a 13 Str if you can, though, so you can at least take Power Attack. Captain Snailbeard. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. Kevin C Morris (author) from SOUTH BEND on June 13, 2014: Yeah on the one-handed build sample, how do you expect to get Dervish Dance at lvl 1 if you need 2 ranks in Perform (dance)? That's where we're going to start out for our two weapon fighter. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. It adds to your ability to hit and to your damage rolls. No class, however, has more feat selection than the fighter. Examine some archetypes, feats, and sample builds for the Fighter in Pathfinder. One archetype that you might not examine that’s worth a look is the two-weapon warrior (Advanced Player’s Guide 109). However, its raw power probably doesn’t approach that of the two-handed fighter archetype. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. Skills: Likely the worst skill list in the game, and Fighters often dump intelligence to 7. These feats are the core of any archery build, for a fighter or not. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. All of these feats will make you better at what you do in some way or another. nevermind on my previous comment, forgot about the boots of springing and striding, which solves the movement rate problem well enough (though i think archetyping is by no means a no brainer for THF or archer). Though it isn’t an archetype, the duelist prestige class can provide some welcome additional class skills and skill points, as well as some unique parrying abilities. They get kind of samey (nearly every fighter will want Greater Weapon Focus and Improved Critical, for instance) but it gives a better idea of where individual fighting styles might be headed. You do a good job of touching on the key points for the class types without falling into power-gaming. Shield Specialization adds your shield’s AC bonus to your Combat Maneuver Defense, and Greater Shield Specialization lets you negate a critical once per day, which can be a real life saver. This one feat propels you to the higher ranks of damage-dealing stardom. Drizzt was a fighter before he was ever a ranger, you know. Pathfinder: Kingmaker > Guides and hints > Topic Details. With a full attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. If you’re highly focused on defense, you might consider this archetype, but if you take a more balanced approach, you’ll likely want to skip it. Wis: Only needed for Will saves, but don't dump it. Are the archetypes really worth the loss of 10ft of movement? Greater Trip is definitely a feat you’ll want later on, though I personally wouldn’t invest too much else in combat maneuvers, since they’re limited to foes of large size or smaller (unless you can get a permanent enlarge person). Pathfinder Fighter Guide (1st – 13th Level) Introduction. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. Moreso than other fighters, the Weapon Focus line and Improved Critical are important to you because of your lower baseline damage output, so these are almost “key feats,” but not quite. There’s more room for customization here than in some other builds, as you can get your key feats for mounted combat out of the way pretty early. Let's buck the trend and play a female knight, eh? If you’re interested in a more well-rounded mounted fighter, the dragoon may be a good choice. I don’t use any archetypes here, as the standard array of fighter class features still complements the fighter archer well, but the archer and weapon master archetypes both work. Fighters are meant to be the weapon specialists of the party. Half-Orc: A flexible ability bonus and Darkvision are both great for the Fighter. The following are class features of the fighter. The weapon master (Advanced Player’s Guide 109) gets an honorable mention and should interest any fighter that specializes in a single weapon. Human: An extra bonus feat gets your build up and running a level earlier, and the bonus skill rank applies after your 7 intelligence drops your class skill ranks to 1. Duelist also gives you a special critical effect at 10th level, and you can stack that with the critical feat you have. There are also a number of feat chains dedicated to niche weapons like the crossbow and the whip. Combat Role: In combat a fighter’s role they should specialize as well. Because you need a higher Dexterity to keep advancing in Two-Weapon Fighting, you want it to be your primary score, until you can get it to 19 (which covers you for everything up through Greater Two-Weapon Fighting). Through their vast weapon specializations and combat techniques, they are hard to match in terms of battlefield acumen. As you might expect, these feats form the core of your build. If you have a higher Strength (due to lucky rolls or magic items, later in life), you’ll want Double Slice to maximize the damage you can deal. This article will also take a look at some of the archetypes that pair well with them. If you’re lucky enough to have a very high Dexterity, you can also take Improved Two-Weapon Fighting and Greater Two-Weapon Fighting to give you more shield bashes in each round. In terms of raw weapon damage, fighters are matched only by barbarians. Adaptable Training (Ex) Source Armor Master's Handbook pg. If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. Now with the APG there's the "Two-Handed Fighter" fighter variant that helps it even more. The last two are teamwork feats, so you’ll want to coordinate with your group if you’re planning to take them. The fighter is also considered … Human Fighter 5Ability Scores (15 Point Buy): Str 17, Dex 12, Con 14, Int 13, Wis 10, Cha 8Feats. The archer archetype (Advanced Player’s Guide 104) has a lot of benefits for the archery-focused fighter, as you might expect. In Pathfinder, fighters do not, comparatively speaking, have as many tricks as a well-played wizard or other spellcasters, but they are the measure by which every warrior character, whether a barbarian, a ranger, or some other class, evaluates himself. 140 2.0 Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. Human Fighter 5Ability Scores (15 Point Buy):Str 17, Dex 13, Con 14, Int 10, Wis 10, Cha 10Feats. This guide is intentionally sparse. The classic fighter archetype is a warrior with a sword, a shield, and the best armor he or she is capable of wearing. Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. Here’s a sample build for a standard fighter with an archery focus. I recommend picking up Shield Slam, Shield Master, and Ray Shield (which requires Disruptive and Spellbreaker) for most builds. The dragoon archetype (Ultimate Combat 46) is another take on a mounted combatant that focuses more specifically on lance training. Two-handed fighter builds are going to be quite varied, in general, since they have so many more feats available than other fighters do. As you gain more feats, aim for the mix of offense and defense that suits you. As you gain levels, you’ll want to continue filling out the Two-Weapon Fighting tree as well as the Weapon Focus line. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. Also look for other abilities that can really take advantage of your expanded reach, like the Disruptive line and Cleaving Finish. To make Two-Weapon Fighting worthwhile compared to other damage builds, you have to maximize the amount of bonus damage you get per attack and maximize the number of hits that you land every round. The Gentleman's Beginners' Guide to Pathfinder Second Edition. Lore Warden (PFS Field Guide) Source Pathfinder Society Field Guide pg. With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. 2 ( Thread ) (Dec 2019) RPGBOT's Fighter Handbook (Sep 2019) For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. A Simple Player Guide to Classes Pathfinder has been Dungeon & Dragons’ biggest competitor since its creation back in that ambiguous 3.5 era, and it rode to the top on the back of customization. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. The free-hand fighter (Advanced Player’s Guide 105) has some nice bonuses (such as scaling bonuses to disarm attempts and a dodge bonus to AC), but gains fewer weapon training bonuses overall, thus reducing your already lower damage potential. But take it as a starting point. Even if you’re playing a class other than the fighter, if you’re considering using a fighting style like one of the ones discussed in this guide, you’ll probably want to explore similar feats for your character, and depending on your character’s needs, you might even want to multiclass into fighter to get some extra feats. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. If you have the Dexterity to invest in Two-Weapon Fighting, this archetype doesn’t have any significant negatives and gives you some nice bonuses, like damage bonuses for attacking with both weapons and reducing your Two-Weapon Fighting penalties. Acces PDF Pathfinder Fighter Build Guide RPGBOT - Pathfinder 2e - The Fighter Handbook Pathfinder 2E Fighter Class – En Garde! Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. With the Fighter's excellent attack bonuses and respectable damage, this can turn the Two-Weapon Warrior into an excellent Striker. Though the feat is somewhat controversial, if your GM allows you to take it, you should do so. At higher levels, you’ll probably want to continue the Weapon Focus/Specialization feat chain, and also pick up Improved Critical, Critical Focus, and a critical feat of your choice. Treantmonk's Guide to Pathfinder Wizards: Being a God (Core) ... Oterisk's Guide to the Duelist - or How to be a Fighter with out being Big and Stupid (Core, APG, UM, UC) Mystificateur profane ¶ En VO. What about critical focus fighters? We're assuming for this build that you're a human, that you have strength as your primary attribute, and that it's at least 17 or higher. Int: The Fighter's skills are garbage, and you can't get less than one skill rank. Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. One thing I have noticed about the boards is that, on average, classes with excellent optimization guides get played more often than classes that don't. Kukris are your weapon of choice, since they’re light (giving you the smallest penalties), and your high number of attacks takes advantage of their expanded critical range. You could also use some of your later feats on things like Iron Will, to round out your defenses. If you're reading this because a friend invited you to do this thing called 'tabletop roleplaying', welcome! Combat Expertise and Disarm complement the general style of an agile warrior, so take them if you can. I support a limited subset of Pathfinder's rules content. Power Attack is your only true key feat, as what you do with your shield depends a lot on whether you focus on offense or defense. Given that standing in a group is rarely a sound strategy, this archetype isn’t generally a good choice. Fighter Source Core Rulebook pg. Class Features. 31 Quick thinking and deception can often carry the day where raw force might not. The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. Unfortunately for Pathfinder aficionados, most of the best 3.5 optimization guides don't apply to Pathfinder because they use class features, feats and items unavailable to "PF Pure" games or were written at the launch of Pathfinder, … Through level 10, consider something like this (though not every build will have the Dexterity for later Two-Weapon Fighting feats). Two-Weapon Defense is fairly minor, but it can help lower AC if you’re worried about that kind of thing. Fighters are simple to play and most of their power based on passive skills (feats). Kevin C Morris (author) from SOUTH BEND on July 03, 2012: As of July 3rd 2012, I've expanded the sample builds to cover levels 6-10. If your concept works best with a long feat chain or with a number of interlocking feats, you’re probably going to be hard-pressed to find a better way to get all of those feats than with fighter levels. While you can skip them if you want, the strengths of your build really complement them well, so I highly recommend them. Also note that many colored items are also links to the Paizo SRD. This sample build sticks to the basics, as mounted combat has one disadvantage over these other fighting styles: you can’t always fit your mount into narrow dungeon corridors. Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. Has all the spells you would need from arcane caster and can turn into a full fighter with Transformation should you need it. Weapon Focus and the related feats are good for just about any fighter. I don’t generally recommend this archetype as a result. Your Armor Class is lower than a sword and board fighter, and your damage output is lower than just about every other fighter's, as well. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. Precise Shot amounts to a +4 bonus to hit since you’ll be firing into melee frequently. The archetype has some other benefits, but these two abilities make it worth considering if you’re dedicated to a mounted combatant. Feel free to tweak, change, or ignore entirely any suggestions I give below, but my hope is that you’ll do so knowingly, with a full understanding of what you’re giving up and hoe other choices make up for that. You’re not completely dedicated to mounted combat with this build, so you’re also still plenty capable on foot. Also has an option to be a dragon Late-game should you reach level 20. You won’t outdo an archer in the long run, but you’ve only spent one feat to remain competitive, and he’s spent several. Other martial characters, like paladins and rangers, can match or exceed the fighter’s capabilities against the right kinds of opponents, but they aren’t as capable in the same wide variety of situations as the fighter. 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