Updated Dynamic Lighting now does as much and even more than our legacy system! It can use its Life Drain in place of one longsword attack. Bite. The wraith can move through other creatures and objects as if they were difficult terrain. Deathlocks were undead spellcasters bound to serve a master. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight's innate spellcasting ability is Charisma (spell save DC 13). Traits Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Source: D&D 5th Edition ↓ Attributes. If undead were vulnerable to radiant damage one of two things would inevitably happen. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The target must make a Constitution saving throw. COMBAT. In fact, that's precisely what 5e does a lot of the time, especially with incorporeal undead. A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. And wow, now you have a character who excels at something so much that they don't get to do it... that sucks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 10 (2d6 + 3) slashing damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If that didn't happen (and its a stupid idea so of course it wouldn't) then DMs would quickly realize that most parties are going to make stomping grounds of undead creatures... and stop using them. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. They also help us understand how our site is being used. The target dies if this effect reduces its hit point maximum to 0. That’s a particularly good piece of information to hand out on a modest lore role. Hit: 6 (1d8 + 2) piercing damage. Melee Weapon Attack : +11 to hit, reach 5 ft., one target. ECOLOGY. Would-be DMs beware... vulnerability is awfully strong, and if you *really* feel that strongly about it I would recommend trying to make them resistant to everything except radiant (maybe fire, or magical/silver/cold iron weapons as well, depending on your viewpoint) before I went and actually made them vulnerable to anything. The wight can have no more than twelve zombies under its control at one time. If not, is there another creature similar in deadliness and with these traits? A wight doesn't require air, food, drink, or sleep. Either way, they are big, that is why I have also listed the stats for medium dragons of the earlier editions. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.Hit: 12 (2d8 + 3) piercing damage. The wight can have no more than twelve zombies under its control at one time. Examples include the following activities: 1. Any humanoid slain by a wight becomes a wight in 1d4 rounds. Innate Spellcasting. Roll20 uses cookies to improve your experience on our site. \$\endgroup\$ – Aguinaldo Silvestre Feb 5 '18 at 13:50. Open Game Content (place problems on the discussion page). The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. share ... \$\begingroup\$ I know this is a 5e topic, but as a matter of curiosity, the earth elementals in MM3.5 have their weight by category on a table on page 98. Actions Multiattack: The wight makes two longsword attacks or two longbow attacks. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.Hit: 5 (1d6 + 2) necrotic damage. All rights reserved. Athletics. A wight is about the height and weight of a human. 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